GET settlements
Returns settlement results for all available markets in a specific event.
Endpoint
GET /v4/settlementsRequest Parameters
- fixtureId*
(string)— The unique ID of the event for which to return settlement data. - playerId
(number)— (Optional) The unique ID of the player to filter results by. - outcomeId
(number)— (Optional) The unique ID of the outcome to filter results by.
Example Request
GET /v4/settlements?fixtureId=id1000000761280685Example Response
{
"fixtureId": "id1000000761280685",
"markets": {
"101": {
"outcomes": {
"101": {
"players": {
"0": {
"result": "WIN"
}
}
},
"102": {
"players": {
"0": {
"result": "LOSE"
}
}
},
"103": {
"players": {
"0": {
"result": "LOSE"
}
}
}
}
},
"106": {
"outcomes": {
"106": {
"players": {
"0": {
"result": "WIN"
}
}
},
"107": {
"players": {
"0": {
"result": "LOSE"
}
}
}
}
},
"1056": {
"outcomes": {
"1056": {
"players": {
"0": {
"result": "PUSH"
}
}
},
"1057": {
"players": {
"0": {
"result": "PUSH"
}
}
}
}
}
}
}Response (200 OK)
On a successful request, the server responds with a status code 200 — Returns the settlement result of each outcome per player for the given event.
- fixtureId
(string)— The unique identifier of the event to retrieve scores for. - markets
(object)— A map of marketId to outcome and player result information.- outcomes
(object)— Map of outcome IDs to outcome data.- players
(object)— Each outcome maps to one or more players offering odds.- result
(string)— The final result of the player's outcome. Possible values are:WIN,LOSE,HALFWIN,HALFLOSS,PUSH,CANCELLED,UNDECIDED
- result
- players
- outcomes
Notes
- Endpoint cooldown: 2000ms
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