GET settlements

Returns settlement results for all available markets in a specific event.

Endpoint

GET /v4/settlements

Request Parameters

  • fixtureId* (string) The unique ID of the event for which to return settlement data.
  • playerId (number) (Optional) The unique ID of the player to filter results by.
  • outcomeId (number) (Optional) The unique ID of the outcome to filter results by.

Example Request

GET /v4/settlements?fixtureId=id1000000761280685

Example Response

{
  "fixtureId": "id1000000761280685",
  "markets": {
    "101": {
      "outcomes": {
        "101": {
          "players": {
            "0": {
              "result": "WIN"
            }
          }
        },
        "102": {
          "players": {
            "0": {
              "result": "LOSE"
            }
          }
        },
        "103": {
          "players": {
            "0": {
              "result": "LOSE"
            }
          }
        }
      }
    },
    "106": {
      "outcomes": {
        "106": {
          "players": {
            "0": {
              "result": "WIN"
            }
          }
        },
        "107": {
          "players": {
            "0": {
              "result": "LOSE"
            }
          }
        }
      }
    },
    "1056": {
      "outcomes": {
        "1056": {
          "players": {
            "0": {
              "result": "PUSH"
            }
          }
        },
        "1057": {
          "players": {
            "0": {
              "result": "PUSH"
            }
          }
        }
      }
    }
  }
}

Response (200 OK)

On a successful request, the server responds with a status code 200 Returns the settlement result of each outcome per player for the given event.

  • fixtureId (string) The unique identifier of the event to retrieve scores for.
  • markets (object) A map of marketId to outcome and player result information.
    • outcomes (object) Map of outcome IDs to outcome data.
      • players (object) Each outcome maps to one or more players offering odds.
        • result (string) The final result of the player's outcome. Possible values are: WIN, LOSE, HALFWIN, HALFLOSS, PUSH, CANCELLED, UNDECIDED

Notes

  • Endpoint cooldown: 2000ms
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